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I say "shooter" because, unfortunately, that's what Future Soldier is. Rare is the shooter in which the stealthy bits are the most rewarding. You can even do all of the marking with your drone, watching your Ghosts scurry about on ground level while you monitor enemy movement from the air. Since straightforward gunfire will never be your preferred course of action, taking out guards without setting off alarms is a necessity, and this excellent system allows you to do so in complex situations. That last point is particularly important, because you can now order your team to take out up to four enemies simultaneously by tagging them and lining up your shots. That's surprising, because Future Soldier borrows quite a few of its ideas, like the fourth wall-breaking objective headers, the point-and-click system of moving from cover to cover, and the ability to mark targets for instant kills. The game was handled by several of Ubisoft's many development teams, none of whom worked on the excellent Splinter Cell: Conviction from a couple of years ago. You could play the whole thing by yourself and see no indication that it was designed for co-op. You can play the entire (surprisingly lengthy) campaign coorperatively, but if that's not an option, your teammates are piloted by some of the most reliable friendly AI in recent memory. You locate and mark enemies using sensors, magnetic sights and a flying drone, and then you coordinate attacks with your fellow Ghosts. At its best, Future Soldier is a game in which you use advanced technology to gather information about hostile situations and then work with your team to move forward as quietly and efficiently as possible. Ah, but does your average Call of Gears of Battlefield have x-ray sensors, magnetic vision and a remote-controlled droid that fires mortars and guided missiles?įuture Soldier does bend to the pressures of contemporary gaming a bit too often, and I'll address that in a moment, but the series' blood has always been its tactical undercurrent, and your Ghosts' wonderfully versatile gadgetry propels this in new directions. And that's important, because Future Soldier carries a number of qualities that should make it indistinguishable from the many, many shooters cluttering the market today: the cover-based combat, the relentlessly brown levels, the militant oorah brospeak, and so forth.
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#TOM CLANCY'S GHOST RECON FUTURE SOLDIER XBOX 360 SERIES#
I mean, granted, it's not great active camouflage – your men aren't invisible so much as they look like they're made of glass – but whereas the "advanced" in Advanced Warfighter always seemed to signify little more than excessive HUD clutter to me, the latest installment in Ubisoft's long-running tactical shooter series officially projects the brand into full-blown science fiction territory. The turning point in Ghost Recon: Future Soldier comes two missions in, when your squad starts using active camouflage. Which would be fine if the shooting were more graceful, or if there weren't infinitely more interesting elements at play." Future Soldier often forces action on you as if the game isn't meant to be played any other way. "Not only did Ubisoft delibrately implement design choices that are detrimental to the game, but they occasionally defy logic to do so. Tom Clancy's Ghost Recon: Future Soldier (Xbox 360) review